In this talk we will cover the common challenges and approaches in the game QA automation area using the World of Tanks project as an example. We will show how we tried everything from simplest clicker to client-server code injection and as a result came to the "botnet" — test framework for WoT with Python-based scenarios.
This talk focuses more on how to build an infrastructure and environment for the autotests rather than how to write tests for games. It will be interesting for all GameDev QA engineers and all QA geeks who are interested in life beyond the WebDriver, JUnit, PyTest and so on.
QA automation engineer. Since 2011 works on World of Tanks project in Wargaming.net, where he went all the way from any-key-QA till tech lead of QA automation. Last 2 years focuses on functional and server performance test automation.